AS3的Base64编码和解码

Posted by wpm on Aug 26, 2011 in ActionScript, Articles, Flash, Tutorials |

最近要做一个将flash截的图传给js显示的功能,然后需要解决将图片数据转换成Base64编码格式,同事帮忙在网上找到了这个很有用的Base64编码和解码的类。很好用。记录一下。

参考链接:http://www.cordyblog.cn/?action=show&id=49

调用代码:

import com.dynamicflash.utils.Base64;
//编码和解码字符串
var source:String = "Hello, world";
var encoded:String = Base64.encode(source);
trace(encoded);
var decoded:String = Base64.decode(encoded);
trace(decoded);
//编码和解码ByteArray
var obj:Object= {name:"Dynamic Flash",url:"http://dynamicflash.com"};
var source:ByteArray = new ByteArray();
source.writeObject(obj);
var encoded:String = Base64.encodeByteArray(source);
trace(encoded);
var decoded:ByteArray = Base64.decodeToByteArray(encoded);
obj = decoded.readObject();
trace(obj.name + "(" + obj.url + ")");

Base64类代码:

package com.dynamicflash.util{   

    import flash.utils.ByteArray;   

    public class Base64 {   

        private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";   

        public static const version:String = "1.0.0";   

        public static function encode(data:String):String {
            // Convert string to ByteArray
            var bytes:ByteArray = new ByteArray();
            bytes.writeUTFBytes(data);   

            // Return encoded ByteArray
            return encodeByteArray(bytes);
        }   

        public static function encodeByteArray(data:ByteArray):String {
            // Initialise output
            var output:String = "";   

            // Create data and output buffers
            var dataBuffer:Array;
            var outputBuffer:Array = new Array(4);   

            // Rewind ByteArray
            data.position = 0;   

            // while there are still bytes to be processed
            while (data.bytesAvailable > 0) {
                // Create new data buffer and populate next 3 bytes from data
                dataBuffer = new Array();
                for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {
                    dataBuffer[i] = data.readUnsignedByte();
                }   

                // Convert to data buffer Base64 character positions and
                // store in output buffer
                outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;
                outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);
                outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);
                outputBuffer[3] = dataBuffer[2] & 0x3f;   

                // If data buffer was short (i.e not 3 characters) then set
                // end character indexes in data buffer to index of '=' symbol.
                // This is necessary because Base64 data is always a multiple of
                // 4 bytes and is basses with '=' symbols.
                for (var j:uint = dataBuffer.length; j < 3; j++) {
                    outputBuffer[j + 1] = 64;
                }   

                // Loop through output buffer and add Base64 characters to
                // encoded data string for each character.
                for (var k:uint = 0; k < outputBuffer.length; k++) {
                    output += BASE64_CHARS.charAt(outputBuffer[k]);
                }
            }   

            // Return encoded data
            return output;
        }   

        public static function decode(data:String):String {
            // Decode data to ByteArray
            var bytes:ByteArray = decodeToByteArray(data);   

            // Convert to string and return
            return bytes.readUTFBytes(bytes.length);
        }   

        public static function decodeToByteArray(data:String):ByteArray {
            // Initialise output ByteArray for decoded data
            var output:ByteArray = new ByteArray();   

            // Create data and output buffers
            var dataBuffer:Array = new Array(4);
            var outputBuffer:Array = new Array(3);   

            // While there are data bytes left to be processed
            for (var i:uint = 0; i < data.length; i += 4) {
                // Populate data buffer with position of Base64 characters for
                // next 4 bytes from encoded data
                for (var j:uint = 0; j < 4 && i + j < data.length; j++) {
                    dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));
                }   

                // Decode data buffer back into bytes
                outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);
                outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);
                outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];   

                // Add all non-padded bytes in output buffer to decoded data
                for (var k:uint = 0; k < outputBuffer.length; k++) {
                    if (dataBuffer[k+1] == 64) break;
                    output.writeByte(outputBuffer[k]);
                }
            }   

            // Rewind decoded data ByteArray
            output.position = 0;   

            // Return decoded data
            return output;
        }   

        public function Base64() {
            throw new Error("Base64 class is static container only");
        }
    }
}

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